![]() ![]() It was only in October 2021 that the game-until then, still listed as a PS3 title-was finally removed from Rockstar's website, seemingly sealing the game's fate. In late August of 2017, there was a supposed leak of new concept art alongside the long rumored Bully sequel having art released Rockstar and Take 2 have not spoken on if this is real as of February 2020. Rockstar renewed copyright prior to New Year's 2017, but allowed it to lapse in November 2018. Revealed at E3 2009 as a PlayStation 3 exclusive title, and has been MIA since. Little is known about any of them, other than that Brave Arms was to be a 3D beat-em-up set in the Kingdom of Sapin in 2025. A 2007 issue of Famitsu had an article centered on a trio of cancelled games, developed jointly by Project Aces and Cellius (a company owned by both Namco and Sony), which would have been set in the Ace Combat universe: Brave Arms, Second Season 01, and Chain Limit.Project Aces was working around 2003 on using the Ace Combat 04 engine for a remake of Xevious for that game's 20th anniversary, though little progress was made beyond a tech demo of, basically, putting the Solvalou into Ace Combat 04 before the project was quickly shelved in favor of the team working on Ace Combat 5.Save for the concurrent Rave Racer port making the rounds at some industry trade shows and getting a preview in Edge's July issue of that year, nothing came of this. In May 1996, Namco announced PC ports of three of their arcade titles, including Air Combat 22. ![]() It was described as a 32X version of California Games but was cancelled due to add-on's early demise. 32 Extreme was an in-house Sega game for the 32X.Plus, the game's release for Xbox One similarly failed to materialise. However, despite the insistence of developer Hi-Bit Studios that they were actively working on Part 2 and promising the backers a physical release of the game as a whole, the Kickstarter page has not registered any new activity since late 2021, and their social media accounts were abandoned as well. A project backed on Kickstarter, shortly after its release in late 2019 it was revealed that the game was actually an episodic one, reinforced by the Sequel Hook where the arcade games played by the protagonist seem to blend in with the real world. Also, perhaps ironically, no relation to Steam. Should not be confused with Vapor Wear, Vaporwave, or so on. IMPORTANT! If a work was ever released-if it was ever available for purchase-then it was Saved from Development Hell, not this trope, and such examples should go there (or be moved there upon release). See also the Canceled Video Games index for pages about games that have been officially canceled by their creators. See also Saved from Development Hell for a few who managed to get completed. Contrast Dead Fic and Orphaned Series, which actually manage to release more than a teaser (thanks to serialization) before eventually being abandoned incomplete. More than a few games have also fallen victim to runaway ego and perfectionism, where the designers get distracted by their own artistic visions or desire to create something revolutionary and genre-shattering and won't be satisfied until it's "perfect", cost, publishers, and release dates be damned! (With predictable results).Ĭompare Development Hell and What Could Have Been. Combine this with people leaving the project out of frustration with the lack of forward progress and it gets harder to finish with every delay. Often, when a big goal is for the product to be up with the current technology, it becomes a self-reinforcing feedback loop of sorts when work has to be scrapped to keep up with the times. The developers simply promised more than their programmers could possibly deliver in too short a time frame. Most of the time there is a legitimate product being produced, but internal problems simply result in it falling behind schedule and being passed in the marketplace by competitors. That said, the vast majority of vaporware isn't malicious. In the most extreme cases, the developing company itself may be a total fraud. Sometimes this is intentional, done by various promoters and stockholders solely to drive up the company's share prices, lure in new investors, or create a buzz in the marketplace that will keep their name on top. Note that long development cycles do not, by themselves, qualify a product as Vaporware the game must be repeatedly postponed and put off, all the while being promoted as "Coming soon!" Computer or video game software or hardware with revolutionary or next-generation capabilities that is continuously hyped to the public, but doesn't seem to be coming any closer to store shelves. ![]()
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